Trials of Imorah
A downloadable game
Welcome to Imorah
Explore the undergound hell of Imorah with many different paths to choose from.
The challenges of each level will only grow fiercer, so find upgrades throughout the world! Try to find new equipment each time you play!
Reaching the end will reward the mightiest of heroes with immortality, but what other secrets does this ancient place hold?
*Currently the tutorial and first 6 levels are complete of a planned 10. Feedback throughout development would be immensely appreciated.
Mechanics of Imorah
While navigating treacherous terrain, solving intriguing puzzles, and visiting with friendly settlements, you'll also need to fend off hordes of monsters.
You can fight with an axe for melee, shoot a bow for range, and cast magic spells for a wide variety of effects.
Collect stray souls along the way for the added strength to overpower any hulking demon in your way.
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After Playing, Consider Giving Feedback!
Credits
Floorium - Paul D - Programming, Art, OST, Design
Sound:
Inspector J Sound Effects
Sidearm Studios
Mashmashu Studio
Built in Unity 5
Status | In development |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Floorium |
Genre | Platformer, Role Playing |
Made with | Unity |
Tags | 2D, Anime, artistic, Atmospheric, challenge, Exploration, Fantasy, Indie, Unity |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Xbox controller |
Accessibility | Interactive tutorial |
Download
Install instructions
Unzip the downloaded file.
Run the .exe to play.
Controls can be seen in Settings or by hitting right-shift in game.
Development log
- September 2024 - New Build Available63 days ago
- June 2024 - New Build AvailableJun 15, 2024
- April 2024 - New Build AvailableApr 19, 2024
- March 2024 - New Build AvailableMar 01, 2024
- November 2023 - New Build Available - Level 6Nov 18, 2023
- August 2023 - New Build AvailableAug 12, 2023
- July 2023 - New Build AvailableJul 08, 2023
- May 2023 - New Build AvailableMay 17, 2023
Comments
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Played this up until the red door. The movement feels like the character is always on ice, which feels bad for combat movement. For combat i just found myself jumping in the air and spinning with the axe to jump off enemies like Mario. Felt bad I did not want to engage with ground movement because it felt like I had less control there. I like the theme and art, and would definitely play again after a few updates to see how things have changed.
You only beat the tutorial haha! Thanks - I will definitely keep tweaking the player handling and melee combat.
Finally got around to playing this, and it's quite fun. I wish stamina didn't drain so much, but aside from that I really enjoyed the 30 minutes or so I put into it.
Thanks again - will keep working on balancing!
First - :3
But in all seriousness I love the passion that goes into every new update
Thanks again, Stray! Your support has been truly invaluable over these past years - cannot thank you enough <3